Recover Text Data from an iPhone Backup Without Restoring

Posted on October 31, 2014 by Erik Gillespie

If you've ever been in a situation where you need to recover data from an old iPhone backup but you don't want to restore the backup over top of your current data, then you've come to the right place!

Let's dive into some tips and tricks for locating and retrieving lost text data from an old iPhone backup without having to restore it.

Pegger is Live!

Posted on October 17, 2014 by Erik Gillespie

The finishing touches have been made and I think it's time to call Pegger "good enough". Read on for some changes I made to the code to put that last bit of polish on this wittle web app.

A Simple Turn-Based Game Client Using Bootstrap and AngularJS

Posted on October 1, 2014 by Erik Gillespie

Having an HTTP API for a game is great but until players can visually interact with the game it really won't be much fun to play. Now I will demonstrate how Bootstrap and AngularJS can be used to quickly make a simple (but pretty) interactive user interface for the game. To keep things simple, the game will be played in hot-seat style where both players will take turns in the game using the same computer and browser session.

Pegger as a Component-Based API

Posted on September 15, 2014 by Erik Gillespie

Previously I implemented Pegger as a turn-based API using Java. After I finished the API I felt as if there were a few things about the implementation and overall data model that were a little clunky. The alternative API that we had discussed was a component-based API. Let's see how *that* looks as code.

Pegger's Turn-Based API in Java

Posted on September 9, 2014 by Erik Gillespie

At the end of my last article I came to the conclusion that a turn-based API would probably best suit the game Pegger. This week I decided to implement that API in Java to see how everything would unfold. Let's see how the turn-based API ended up looking as code.